[Bug 96431] Faded colors
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jun 7 22:54:51 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=96431
Bug ID: 96431
Summary: Faded colors
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Vulkan/intel
Assignee: intel-3d-bugs at lists.freedesktop.org
Reporter: lionel.g.landwerlin at linux.intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
CC: jason at jlekstrand.net
Porting Cogl to Vulkan, I've noticed that even though I'm rendering an
interpolated triangle with the same vertex inputs, pretty much the shaders
(modulo uniform blocks and others syntactic differences), I get different
results.
I've also noted some demos appear to have "washed out" or brighter colors than
the images used for rendering them (like the cube demo from
https://github.com/LunarG/VulkanTools/tree/master/demos).
This is on HSW with Mesa fd6bbc2ee205ed02f66a8d8ef5b2adf4005d588c.
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