[Bug 96431] Faded colors

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jun 7 22:54:51 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=96431

            Bug ID: 96431
           Summary: Faded colors
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Vulkan/intel
          Assignee: intel-3d-bugs at lists.freedesktop.org
          Reporter: lionel.g.landwerlin at linux.intel.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org
                CC: jason at jlekstrand.net

Porting Cogl to Vulkan, I've noticed that even though I'm rendering an
interpolated triangle with the same vertex inputs, pretty much the shaders
(modulo uniform blocks and others syntactic differences), I get different
results.
I've also noted some demos appear to have "washed out" or brighter colors than
the images used for rendering them (like the cube demo from
https://github.com/LunarG/VulkanTools/tree/master/demos).

This is on HSW with Mesa fd6bbc2ee205ed02f66a8d8ef5b2adf4005d588c.

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