[Bug 89635] dEQP-GLES3: asin, acos, acosh do not have enough precision
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Mar 26 09:37:10 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=89635
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
Assignee|idr at freedesktop.org |currojerez at riseup.net
--- Comment #2 from Kenneth Graunke <kenneth at whitecape.org> ---
Curro recently did some work in this area:
commit a6046d217d14130a46f6ffe42992fd745551a928
Author: Francisco Jerez <currojerez at riseup.net>
Date: Wed Mar 2 23:50:04 2016 -0800
glsl: Improve the accuracy of the acos() approximation.
The adjusted polynomial coefficients come from the numerical
minimization of the L2 norm of the relative error. The old
coefficients would give a maximum relative error of about 15000 ULP in
the neighborhood around acos(x) = 0, the new ones give a relative
error bounded by less than 2000 ULP in the same neighborhood.
Fixes four dEQP subtests:
dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.
highp_compute.{scalar,vec2,vec3,vec4}
All the tests seem to be passing these days. So, marking this Resolved/Fixed.
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