[Bug 89650] dEQP-GLES3: incorrect wide line rasterization after clipping

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Mar 26 09:43:25 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=89650

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
Should be fixed by

commit 88d28aa4d9edec33ef7bcf1f56b77fbb756a24f8
Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Thu Mar 10 14:36:25 2016 -0800

    i965: Stop XY clipping point and line primitives.

commit 0de64ab7881cc4d343fecf8a2b5b9b9ca7b34416
Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Thu Mar 10 15:30:36 2016 -0800

    i965: Scissor to the viewport when rendering points/lines.

commit d000a4989f66921832a33742ea07fa191393231b
Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Thu Mar 10 16:04:01 2016 -0800

    i965: Include the viewport in the scissor rectangle.

(I missed this bug and re-filed it as 94453...)

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20160326/7fa9c6c0/attachment.html>


More information about the intel-3d-bugs mailing list