[Bug 95505] GL42-CTS.gpu_shader_fp64.named_uniform_blocks fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon May 23 06:43:12 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=95505

--- Comment #1 from Iago Toral <itoral at igalia.com> ---
So, our FS is not explicitly disabled, but it does not seem to run for any
fragments... from the description it seems that NVIDIA assigns a default value
to gl_Positon within the render region if the shader does not set it explicitly
(probably (0,0,0,1)?). I guess what we need to do to see if this is a bug in
the test or in the diver is check if there is anything in the GL spec that
mandates a specific value for gl_Position if none is set by the shader.

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