[Bug 94444] Scalar FS validation failed on glDrawElements with GL_NONE draw buffer
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Nov 2 10:47:01 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94444
Iago Toral <itoral at igalia.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #6 from Iago Toral <itoral at igalia.com> ---
This seems to have been fixed for a while. I tracked the fix down to this
commit:
commit 7f53fead5cf9a85c74a94d359dd5fccfbb87856c
Author: Timothy Arceri <timothy.arceri at collabora.com>
Date: Mon May 23 16:48:05 2016 +1000
i965: enable component packing for vs and fs
Rather than trying to work out the total number of components
used at a location we simply treat all outputs as vec4s. This
removes the need for complex code looping over varyings to match
packed locations and the need for storing the total number of
components used at each location.
Reviewed-by: Alejandro PiƱeiro <apinheiro at igalia.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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