[Bug 94444] Scalar FS validation failed on glDrawElements with GL_NONE draw buffer

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Nov 2 10:47:01 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=94444

Iago Toral <itoral at igalia.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #6 from Iago Toral <itoral at igalia.com> ---
This seems to have been fixed for a while. I tracked the fix down to this
commit:

commit 7f53fead5cf9a85c74a94d359dd5fccfbb87856c
Author: Timothy Arceri <timothy.arceri at collabora.com>
Date:   Mon May 23 16:48:05 2016 +1000

    i965: enable component packing for vs and fs

    Rather than trying to work out the total number of components
    used at a location we simply treat all outputs as vec4s. This
    removes the need for complex code looping over varyings to match
    packed locations and the need for storing the total number of
    components used at each location.

    Reviewed-by: Alejandro PiƱeiro <apinheiro at igalia.com>
    Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

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