[Bug 92100] [ILK] GPU hang (and multiple fails) in piglit shader tests if spilling is forced in the vec4 backend

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Nov 3 02:36:00 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=92100

Matt Turner <mattst88 at gmail.com> changed:

           What    |Removed                     |Added
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           Assignee|idr at freedesktop.org         |intel-3d-bugs at lists.freedes
                   |                            |ktop.org

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