[Bug 97447] GL 3.0 compatibility context exposes GL_ARB_compute_shader

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Nov 4 03:30:01 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97447

--- Comment #15 from Evan Odabashian <eodabash at gmail.com> ---
(In reply to Jordan Justen from comment #14)
> (In reply to Evan Odabashian from comment #13)
> > (In reply to Matt Turner from comment #12)
> > > (In reply to Evan Odabashian from comment #6)
> > > > Querying MAX_COMPUTE_TEXTURE_IMAGE_UNITS and MAX_COMPUTE_IMAGE_UNIFORMS both
> > > > return 0 on this context, while the ARB_compute_shader spec says the minimum
> > > > values for these should be 16 and 8 respectively.
> > > 
> > > To confirm, there *is* still a bug here, and this is it. Right?
> > 
> > Yes there is still a bug I would say, and from a user perspective the
> > problem is those 0 counts for max image units and texture uniforms. I can't
> > really speak to what else might need to happen under the hood, except that
> > forcing 'stage_exists[MESA_SHADER_COMPUTE] = true' seemed to get everything
> > working for me.
> 
> I'll send a patch to mesa-dev. Can you test it Evan?

Just tried it out, seems to work fine with my test case.

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