[Bug 98478] glCopyTexSubImage2D is much slower than glDrawArrays
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Nov 4 14:56:53 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98478
Ian Romanick <idr at freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
--- Comment #6 from Ian Romanick <idr at freedesktop.org> ---
(In reply to Kenneth Graunke from comment #3)
> The next step would be to determine what method i965 is using for
> CopyTexSubImage:
>
> 1. BLORP (should be fast)
> 2. BLT (should be slow)
> 3. CPU maps (should be slow)
>
> Putting a breakpoint in intelCopyTexSubImage and stepping through it should
> make it pretty clear which is happening, and if we're falling off the fast
> path, why.
Dongseong, have you had a chance to follow up on this? This informations is
necessary for us to make progress on this issue.
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