[Bug 98706] [IVB] GPU HANG: ecode 7:0:0x85fffffa, in X [16159], reason: Hang on render ring, action: reset (after resume from hibernation on ThinkPad x230)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Nov 14 15:42:44 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98706

yann <yann.argotti at intel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |NEEDINFO
            Product|DRI                         |Mesa
            Version|unspecified                 |12.0
         QA Contact|intel-gfx-bugs at lists.freede |intel-3d-bugs at lists.freedes
                   |sktop.org                   |ktop.org
          Component|DRM/Intel                   |Drivers/DRI/i965
           Assignee|intel-gfx-bugs at lists.freede |intel-3d-bugs at lists.freedes
                   |sktop.org                   |ktop.org

--- Comment #2 from yann <yann.argotti at intel.com> ---
There were improvements pushed in kernel and Mesa (13)that will benefit to your
system, so please re-test with latest kernel & Mesa to see if this issue is
still occurring: mark as REOPENED if you can reproduce and RESOLVED/* if you
cannot reproduce.

In parallel, assigning to Mesa product (please let me know if I am mistaken
with this GPU Hang).

Kernel: 4.4.0-rc6-mainline
Platform: Ivybridge (pci id: 0x0166, pci revision: 0x09, pci subsystem:
17aa:21fa)
Mesa: 12.0.4

>From this error dump, hung is happening in render ring batch with active head
at 0x00dcf294, with 0x7a000003 (PIPE_CONTROL) as IPEHR.

We can note also: ERROR: 0x00000101
    TLB page fault error (GTT entry not valid)
    Cacheline containing a PD was marked as invalid

and in render batch: Unloaded PD Fault (PPGTT)

Batch extract (around 0x00dcf294):

0x00dcf264:      0x7b000005: 3DPRIMITIVE:
0x00dcf268:      0x00000104:    tri list random
0x00dcf26c:      0x00000006:    vertex count
0x00dcf270:      0x00000000:    start vertex
0x00dcf274:      0x00000001:    instance count
0x00dcf278:      0x00000000:    start instance
0x00dcf27c:      0x00000000:    index bias
0x00dcf280:      0x7a000003: PIPE_CONTROL
0x00dcf284:      0x00101001:    no write, cs stall, render target cache flush,
depth cache flush,
0x00dcf288:      0x00000000:    destination address
0x00dcf28c:      0x00000000:    immediate dword low
0x00dcf290:      0x00000000:    immediate dword high
0x00dcf294:      0x7a000003: PIPE_CONTROL
0x00dcf298:      0x00000408:    no write, texture cache invalidate, constant
cache invalidate,
0x00dcf29c:      0x00000000:    destination address
0x00dcf2a0:      0x00000000:    immediate dword low
0x00dcf2a4:      0x00000000:    immediate dword high
0x00dcf2a8:      0x78210000: 3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP
0x00dcf2ac:      0x00007dc0:    pointer to SF_CLIP viewport

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