[Bug 98455] UnrealEngine v4 demos startup (CS compilation) never finishes
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Nov 21 15:47:44 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98455
--- Comment #3 from Eero Tamminen <eero.t.tamminen at intel.com> ---
VehicleGame demo also uses CS, and also freezes at startup, also with today's
Mesa git version.
One minute period of perf recording shows process 100% CPU usage being split
like this (i.e. it's compiling compute shader forever, like with others):
# Overhead Command Shared Object Symbol
# ........ ............... .......................
37.66% i965_dri.so ra_add_node_adjacency
18.93% i965_dri.so ra_allocate
8.14% i965_dri.so brw::fs_live_variables::compute_start_end
7.46% i965_dri.so fs_visitor::virtual_grf_interferes
6.75% i965_dri.so decrement_q.isra.2
5.40% i965_dri.so fs_visitor::assign_regs
4.77% i965_dri.so ra_add_node_interference
1.80% libc-2.23.so __memcpy_sse2
1.74% i965_dri.so brw::fs_live_variables::compute_live_variables
1.21% libc-2.23.so _int_malloc
0.69% libc-2.23.so realloc
Some of the other UnrealEngine v4 demos have also few compute shaders, this
issue happens only with the ones where Mesa outputs this warning:
Unsupported form of variable indexing in CS; falling back to very inefficient
code generation
(Freeze doesn't happen in CSDof test which also outputs that warning couple of
times, though.)
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