[Bug 98131] Compiler should reject lowp/mediump qualifiers on atomic_uints

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Oct 7 00:31:38 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98131

            Bug ID: 98131
           Summary: Compiler should reject lowp/mediump qualifiers on
                    atomic_uints
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: glsl-compiler
          Assignee: mesa-dev at lists.freedesktop.org
          Reporter: kenneth at whitecape.org
        QA Contact: intel-3d-bugs at lists.freedesktop.org
            Blocks: 94448

dEQP-GLES31.functional.debug.negative_coverage.callbacks.atomic_counter.atomic_precision
dEQP-GLES31.functional.debug.negative_coverage.get_error.atomic_counter.atomic_precision
dEQP-GLES31.functional.debug.negative_coverage.log.atomic_counter.atomic_precision

try to compile shaders with mediump/lowp atomic_uint variables.  It expects
compilation to fail, but we let it succeed.  We likely need to raise an error.


Referenced Bugs:

https://bugs.freedesktop.org/show_bug.cgi?id=94448
[Bug 94448] double Everything's Quality, Please! (Fix all the dEQP bugs!)
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