[Bug 91082] Crash/Fail when calling glFenceSync
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Oct 10 12:33:47 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=91082
--- Comment #11 from Damian Dixon <damian.dixon at gmail.com> ---
Created attachment 127164
--> https://bugs.freedesktop.org/attachment.cgi?id=127164&action=edit
aub dump
Running with the latest intel-gup-tools in git this morning:
SimpleGLSurfaceSample]$ intel_aubdump --output=trace.aub -v ./simpleglsample
maps/NaturalEarthRaster/NaturalEarthRaster.map
[intel_aubdump: intercept drm ioctl on fd 13]
[intel_aubdump: running, output file trace.aub, chipset id 0x0412, gen 7]
drm_intel_gem_bo_context_exec 0, 0x9e5800 0x9d1220 1
drm_intel_gem_bo_context_exec 0, 0x9e5c80 0x9d1220 1
Max Vertex Uniform Components 16384
Max Geometry Uniform Components 16384
Max Fragment Uniform Components 16384
Max Uniform Locations 98304
[intel_aubdump: intercept drm ioctl on fd 15]
Max Vertex Uniform Components 16384
Max Geometry Uniform Components 16384
Max Fragment Uniform Components 16384
Max Uniform Locations 98304
Dbg::lastError : code 2002 : category : 4 : msg :
[intel_aubdump: intercept drm ioctl on fd 13]
Bus error
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