[Bug 94448] double Everything's Quality, Please! (Fix all the dEQP bugs!)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Oct 13 08:41:49 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=94448

--- Comment #2 from Randy <randy.xu at intel.com> ---
I run the dEQP test on SKL/GT4e/Ubuntu 16.04 64bit system, with the latest dEQP
mesa master, and get 586 failures in total.

Mesa git top commit: 389d6dedbe75defe07216ad761569a9b94f44e58
dEQP git top commit: ca988480be945772473f9256b6ae91fa6aa62bd1

I compare these 586 failures with ones tracked here and categorized in
http://whitecape.org/paste/nougat-cts.txt, it seems 27 failures not tracked
yet, they are:

dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader.qpa:
<Result StatusCode="Fail">Compute Shader should not have compiled with #version
300 es.</Result>
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.copy_image_sub_data.qpa:
<Result StatusCode="Fail">Incorrect error was reported</Result>
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers.qpa:
<Result StatusCode="Fail">Incorrect error was reported</Result>
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader.qpa:
<Result StatusCode="Fail">Compute Shader should not have compiled with #version
300 es.</Result>
dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterIiv.qpa:
<Result StatusCode="Fail">Incorrect error was reported</Result>
dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterIuiv.qpa:
<Result StatusCode="Fail">Incorrect error was reported</Result>
dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader.qpa:
<Result StatusCode="Fail">Compute Shader should not have compiled with #version
300 es.</Result>
dEQP-GLES31.functional.separate_shader.validation.io_blocks.match_different_member_struct_names.qpa:
<Result StatusCode="Fail">draw: glGetError() returned GL_INVALID_OPERATION at
glsShaderLibraryCase.cpp:1298</Result>
dEQP-GLES31.functional.separate_shader.validation.varying.match_different_struct_names.qpa:
<Result StatusCode="Fail">draw: glGetError() returned GL_INVALID_OPERATION at
glsShaderLibraryCase.cpp:1298</Result>
dEQP-GLES31.functional.shaders.linkage.io_block.missing_output_block.qpa:
<Result StatusCode="Fail">expected linking to fail, but passed.</Result>
dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to link.</Result>
dEQP-GLES31.functional.shaders.linkage.uniform.block.layout_qualifier_mismatch_3.qpa:
<Result StatusCode="Fail">expected linking to fail, but passed.</Result>
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_array_of_structs.qpa:
<Result StatusCode="Fail">expected compile or link to fail, but
passed.</Result>
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_structs_containing_arrays.qpa:
<Result StatusCode="Fail">expected compile or link to fail, but
passed.</Result>
dEQP-GLES3.functional.shaders.preprocessor.builtin.line_and_file_expression_fragment.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to compile.</Result>
dEQP-GLES3.functional.shaders.preprocessor.builtin.line_and_file_expression_vertex.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to compile.</Result>
dEQP-GLES3.functional.shaders.preprocessor.builtin.line_expression_fragment.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to compile.</Result>
dEQP-GLES3.functional.shaders.preprocessor.builtin.line_expression_vertex.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to compile.</Result>
dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_defined_test_fragment.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to compile.</Result>
dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_defined_test_vertex.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to compile.</Result>
dEQP-GLES3.functional.shaders.texture_functions.invalid.textureoffset_sampler2darrayshadow_vec4_ivec2_fragment.qpa:
<Result StatusCode="Fail">expected compilation to fail, but shaders compiled
correctly.</Result>
dEQP-GLES3.functional.shaders.texture_functions.invalid.textureoffset_sampler2darrayshadow_vec4_ivec2_vertex.qpa:
<Result StatusCode="Fail">expected compilation to fail, but shaders compiled
correctly.</Result>
dEQP-GLES3.functional.state_query.integers.viewport_getfloat.qpa: <Result
StatusCode="Fail">Got invalid float value</Result>
dEQP-GLES3.functional.state_query.integers.viewport_getinteger64.qpa: <Result
StatusCode="Fail">Got invalid integer value</Result>
dEQP-GLES3.functional.state_query.integers.viewport_getinteger.qpa: <Result
StatusCode="Fail">Got invalid integer value</Result>
dEQP-GLES3.functional.ubo.random.all_per_block_buffers.33.qpa: <Result
StatusCode="Fail">Image compare failed</Result>
dEQP-GLES3.functional.ubo.single_nested_struct_array.per_block_buffer.shared_instance_array_fragment.qpa:
<Result StatusCode="Fail">Image compare failed</Result>


Please help to review and comment. I will check more and may file new bugs.

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