[Bug 98244] GLES3 shader negative dEQP failure "expected compilation to fail, but shaders compiled correctly."

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Oct 14 06:13:31 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98244

            Bug ID: 98244
           Summary: GLES3 shader negative dEQP failure "expected
                    compilation to fail, but shaders compiled correctly."
           Product: Mesa
           Version: git
          Hardware: All
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: glsl-compiler
          Assignee: mesa-dev at lists.freedesktop.org
          Reporter: randy.xu at intel.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org

Mesa git top commit: 389d6dedbe75defe07216ad761569a9b94f44e58
dEQP git top commit: ca988480be945772473f9256b6ae91fa6aa62bd1

Reproduced on HSW and SKL

dEQP-GLES3.functional.shaders.texture_functions.invalid.textureoffset_sampler2darrayshadow_vec4_ivec2_fragment.qpa:
<Result StatusCode="Fail">expected compilation to fail, but shaders compiled
correctly.</Result>
dEQP-GLES3.functional.shaders.texture_functions.invalid.textureoffset_sampler2darrayshadow_vec4_ivec2_vertex.qpa:
<Result StatusCode="Fail">expected compilation to fail, but shaders compiled
correctly.</Result>

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