[Bug 94448] double Everything's Quality, Please! (Fix all the dEQP bugs!)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Oct 14 06:35:28 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=94448

Randy <randy.xu at intel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Depends on|                            |98242, 98243, 98244, 98245,
                   |                            |98246


Referenced Bugs:

https://bugs.freedesktop.org/show_bug.cgi?id=98242
[Bug 98242] GLES3.0 dEQP failure "expected shaders to compile and link
properly, but failed to compile."
https://bugs.freedesktop.org/show_bug.cgi?id=98243
[Bug 98243] GLES3.0 dEQP failure "expected shaders to compile and link
properly, but failed to link."
https://bugs.freedesktop.org/show_bug.cgi?id=98244
[Bug 98244] GLES3 shader negative dEQP failure "expected compilation to fail,
but shaders compiled correctly."
https://bugs.freedesktop.org/show_bug.cgi?id=98245
[Bug 98245] GLES3.1 link negative dEQP "expected linking to fail, but passed."
https://bugs.freedesktop.org/show_bug.cgi?id=98246
[Bug 98246] dEQP GLES3.1 "draw: glGetError() returned GL_INVALID_OPERATION at
glsShaderLibraryCase.cpp" failure
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