[Bug 98132] #version 300 es compute shaders should not be possible

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 18 12:24:59 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98132

--- Comment #3 from Iago Toral <itoral at igalia.com> ---
(In reply to Iago Toral from comment #2)
> I have sent a couple of patches for review that fix these tests:
> 
> https://lists.freedesktop.org/archives/mesa-dev/2016-October/131942.html

This patch has been reviewed and merged. It fixes the problem with the GLSL
version.

> https://lists.freedesktop.org/archives/mesa-dev/2016-October/131943.html

This second patch addressed a different subcase of the same tests, related to
unsized arrays in SSBOs.

The original patch I sent for this subcase fixed the tests but it had some
issues that I describe in my reply to it in the mailing list. I have sent a new
version of the patch that should be correct:

https://lists.freedesktop.org/archives/mesa-dev/2016-October/132359.html

But this patch won't fix the dEQP tests, because for the reasons I explain in
the patch, I think this dEQP subcase is bogus.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20161018/1d324965/attachment.html>


More information about the intel-3d-bugs mailing list