[Bug 98299] Compute shaders generate stupid divides
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Oct 19 15:27:29 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98299
Ian Romanick <idr at freedesktop.org> changed:
What |Removed |Added
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Status|NEW |ASSIGNED
--- Comment #3 from Ian Romanick <idr at freedesktop.org> ---
(In reply to Jordan Justen from comment #2)
> Rob Clark has some nir arithmetic optimizations
> that ought to fix this.
Ah... I did not previously notice that the divides (and mods) exist in the NIR.
I think I can propose a NIR algebraic optimization for x/1 and x%1 easy
enough. :)
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