[Bug 98299] Compute shaders generate stupid divides

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Oct 19 15:27:29 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98299

Ian Romanick <idr at freedesktop.org> changed:

           What    |Removed                     |Added
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             Status|NEW                         |ASSIGNED

--- Comment #3 from Ian Romanick <idr at freedesktop.org> ---
(In reply to Jordan Justen from comment #2)
> Rob Clark has some nir arithmetic optimizations
> that ought to fix this.

Ah... I did not previously notice that the divides (and mods) exist in the NIR.
 I think I can propose a NIR algebraic optimization for x/1 and x%1 easy
enough. :)

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