[Bug 97779] [regression, bisected][BDW, GPU hang] stuck on render ring, always reproducible
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Oct 21 06:51:05 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97779
--- Comment #18 from regwz <regwz at seznam.cz> ---
(In reply to Jason Ekstrand from comment #17)
> This bisect is bad. You were bisecting through the Vulkan merge. Back when
> the Vulkan driver was still in development the i965 driver in the vulkan
> branch was very unstable. In order to get a proper bisect, you need to do
> so while ignoring the vulkan branch.
Sorry about that and thank you for the explanation. I redid the bisect, here
are the results:
963513bb24bdd542f1af3733fab53ad450d3221b is the first bad commit
commit 963513bb24bdd542f1af3733fab53ad450d3221b
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Tue Dec 8 17:34:38 2015 -0800
i965/fs: Push small uniform arrays
Unfortunately, this also means that we need to use a slightly different
algorithm for assign_constant_locations. The old algorithm worked based on
the assumption that each read of a uniform value read exactly one float.
If it encountered a MOV_INDIRECT, it would immediately bail and push the
whole thing. Since we can now read ranges using MOV_INDIRECT, we need to
be able to push a series of floats without breaking them up. To do this,
we use an algorithm similar to the on in split_virtual_grfs.
Reviewed-by: Kristian Høgsberg <krh at bitplanet.net>
Acked-by: Kenneth Graunke <kenneth at whitecape.org>
> I doubt that given that I can't get that commit to revert cleanly. A
> similar commit does exist in the main tree and happened shortly prior to
> merging the vulkan branch. The commit you point to got lost in the merge.
> In any case, please re-bisect.
Yes, there were merge conflicts, but I resolved them manually (see attachment
https://bugs.freedesktop.org/attachment.cgi?id=127344).
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