[Bug 98244] dEQP: textureOffset(sampler2DArrayShadow, ...) should not exist.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Oct 24 00:08:53 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98244

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|ASSIGNED                    |RESOLVED

--- Comment #2 from Kenneth Graunke <kenneth at whitecape.org> ---
Fixed by

commit f30f48476fd2f441c7aaf001bd8456fe2d5432bf
Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Sat Oct 15 14:47:31 2016 -0700

    glsl: Disable textureOffset(sampler2DArrayShadow, ...) in GLSL ES.

    This has apparently never existed in GLSL ES.

    Fixes dEQP-GLES3.functional.shaders.texture_functions.invalid
    .textureoffset_sampler2darrayshadow_vec4_ivec2_vertex and
    .textureoffset_sampler2darrayshadow_vec4_ivec2_fragment

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98244
    Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
    Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>

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