[Bug 98244] dEQP: textureOffset(sampler2DArrayShadow, ...) should not exist.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Oct 24 00:08:53 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98244
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|ASSIGNED |RESOLVED
--- Comment #2 from Kenneth Graunke <kenneth at whitecape.org> ---
Fixed by
commit f30f48476fd2f441c7aaf001bd8456fe2d5432bf
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Sat Oct 15 14:47:31 2016 -0700
glsl: Disable textureOffset(sampler2DArrayShadow, ...) in GLSL ES.
This has apparently never existed in GLSL ES.
Fixes dEQP-GLES3.functional.shaders.texture_functions.invalid
.textureoffset_sampler2darrayshadow_vec4_ivec2_vertex and
.textureoffset_sampler2darrayshadow_vec4_ivec2_fragment
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98244
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20161024/45b97fa0/attachment.html>
More information about the intel-3d-bugs
mailing list