[Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Sep 21 18:04:03 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97879

--- Comment #4 from Andreas Hartmetz <ahartmetz at gmail.com> ---
I have the same problem. Assuming the problem was shader compilation, what
could be done about it, though? Optimizing shader compilation by a factor of 10
seems unrealistic, a disk cache for shaders has been rejected (right?) and
would not always help, e.g. when somebody with a car that uses a new asset
joins.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20160921/0ec3cce0/attachment.html>


More information about the intel-3d-bugs mailing list