[Bug 100543] GPU hang in piglit.shaders.glsl-max-varyings >max_varying_components
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Apr 3 20:41:42 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=100543
Bug ID: 100543
Summary: GPU hang in piglit.shaders.glsl-max-varyings
>max_varying_components
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: notasas at gmail.com
Reporter: mark.a.janes at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
CC: mattst88 at gmail.com
Apparently triggered by:
a6a38a038bd62e6d9558905f00bef81b5e7e6fcc
Author: Grazvydas Ignotas <notasas at gmail.com>
Commit: Matt Turner <mattst88 at gmail.com>
util/u_atomic: provide 64bit atomics where they're missing
There are still some distributions trying to support unfortunate people
with old or exotic CPUs that don't have 64bit atomic operations. When
compiling for such a machine, gcc conveniently inserts a library call to
a helper, but it's implementation is missing and we get a linker error.
This allows us to provide our own implementation, which is marked weak
to prefer a better implementation, should one exist.
v2: changed copyright, some style adjustments
v3: [mattst88] Print results with AC_MSG_CHECKING/AC_MSG_RESULT
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93089
Signed-off-by: Grazvydas Ignotas <notasas at gmail.com>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
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