[Bug 97532] Regression: GLB 2.7 & Glmark-2 GLES versions segfault due to linker precision error (259fc505) on dead variable
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 31 09:36:17 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=97532
--- Comment #30 from Eero Tamminen <eero.t.tamminen at intel.com> ---
(In reply to Tomasz Figa from comment #29)
> This is also affecting Forge of Empires on Android. With Kenneth's patch and
> the drirc option enabled for <application name="Default"> the game starts
> working again.
IMHO it would be good the check whether the problem is just with a dead
variable, or is there a real functional issue with the shader.
(If other drivers have accepted latter, they're pretty broken too...)
If env vars work with Android, you can do that either by using my original
patch:
https://bugs.freedesktop.org/attachment.cgi?id=126582
Otherwise you could add the check from it to Kenneth's:
if ((existing->data.used && var->data.used)
-> still error
else
-> warning
Or dump & inspect the shader code directly.
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