[Bug 100316] Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Dec 3 13:57:16 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=100316

Rémi Verschelde <rverschelde at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Version|17.0                        |17.2

--- Comment #2 from Rémi Verschelde <rverschelde at gmail.com> ---
We're hitting the same issue with `invariant gl_Position;` (as described by
Daniel in comment 1) in Godot Engine, at least for AMD hardware. Godot uses
OpenGL 3.3 Core Profile: https://github.com/godotengine/godot/issues/13450

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