[Bug 104213] NULL pointer access crashes on compiling Vulkan compute shaders after "anv: Add support for the variablePointers feature"
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Dec 12 03:12:55 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=104213
Jason Ekstrand <jason at jlekstrand.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #4 from Jason Ekstrand <jason at jlekstrand.net> ---
This is fixed by the following commit:
commit 24f019fd6911c360f32ebdb474375212706fff62
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Mon Dec 11 15:31:22 2017 -0800
spirv: Allow ignoring decorations for workgroup variables
Since we switched over to lowering SLM access directly in SPIR-V -> NIR,
we no longer have vtn_variables for SLM. It's all safe as with UBOs and
SSBOs but we need to let it through in the assert.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104213
Fixes: 8761a04d0d9332d9c0c99164faf855fc3c741f7c
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20171212/b7651a85/attachment.html>
More information about the intel-3d-bugs
mailing list