[Bug 104213] NULL pointer access crashes on compiling Vulkan compute shaders after "anv: Add support for the variablePointers feature"

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Dec 12 03:12:55 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=104213

Jason Ekstrand <jason at jlekstrand.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #4 from Jason Ekstrand <jason at jlekstrand.net> ---
This is fixed by the following commit:

commit 24f019fd6911c360f32ebdb474375212706fff62
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date:   Mon Dec 11 15:31:22 2017 -0800

    spirv: Allow ignoring decorations for workgroup variables

    Since we switched over to lowering SLM access directly in SPIR-V -> NIR,
    we no longer have vtn_variables for SLM.  It's all safe as with UBOs and
    SSBOs but we need to let it through in the assert.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104213
    Fixes: 8761a04d0d9332d9c0c99164faf855fc3c741f7c
    Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>

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