[Bug 104297] [i965] Downward causes GPU hangs on Haswell

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Dec 17 21:37:10 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=104297

--- Comment #3 from Darius Spitznagel <d.spitznagel at goodbytez.de> ---
I have to correct myself.

Now I see errors in the apitrace replay.
They are not visible when I do "apitrace replay TRACE_FILE" but visible when I
do "apitrace replay --sb TRACE_FILE".

Here is a snippet...
<<<<
118858: message: shader compiler issue 314: FS SIMD8 shader: 289 inst, 0 loops,
1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360
bytes.
118858: message: shader compiler issue 315: FS SIMD16 shader: 290 inst, 0
loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to
3376 bytes.
118858: message: shader compiler issue 316: VS vec4 shader: 1095 inst, 0 loops,
9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes.
119938: message: major api error 96: GL_INVALID_OPERATION in
glDrawBuffer(invalid buffer GL_BACK)
119938 @2 glDrawBuffer(mode = GL_BACK)
119938: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION
122666: message: major api error 96: GL_INVALID_OPERATION in
glDrawBuffer(invalid buffer GL_BACK)
122666 @2 glDrawBuffer(mode = GL_BACK)
122666: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION
125513: message: major api error 96: GL_INVALID_OPERATION in
glDrawBuffer(invalid buffer GL_BACK)
125513 @2 glDrawBuffer(mode = GL_BACK)
125513: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION
128948: message: major api error 96: GL_INVALID_OPERATION in
glDrawBuffer(invalid buffer GL_BACK)
128948 @2 glDrawBuffer(mode = GL_BACK)
128948: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION
131605: message: major api error 96: GL_INVALID_OPERATION in
glDrawBuffer(invalid buffer GL_BACK)
131605 @2 glDrawBuffer(mode = GL_BACK)
131605: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION
134040: message: shader compiler issue 317: FS SIMD8 shader: 27 inst, 0 loops,
344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes.
134040: message: shader compiler issue 318: FS SIMD16 shader: 28 inst, 0 loops,
392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes.
>>>>>

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