[Bug 99919] Wrong and unstable image rendering from GLSL fragment shaders

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Feb 25 00:53:38 UTC 2017


--- Comment #6 from Roland Scheidegger <sroland at vmware.com> ---
Interesting it would render an incorrect checkerboard both with softpipe and
llvmpipe (as these typically don't share any bugs wrt shader execution which
aren't shared elsewhere too).
Is the shader NaN-safe?

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