[Bug 89064] [radeonsi] [bisected] reaction-game crashes with GLSL compiler error

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jan 3 04:48:51 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=89064

--- Comment #7 from Kenneth Graunke <kenneth at whitecape.org> ---
Yeah, they definitely got lost in time.  A while back someone pointed them out
and I rebased them...I just rebased them again:

https://cgit.freedesktop.org/~kwg/mesa/log/?h=cworth-glcpp-charset-2017

I ran them through shader-db and the various CTSes with no problems.  I hit
some Piglit regressions:

piglit.spec.glsl-es-3_00.compiler.utf8-identifier_vert
piglit.spec.glsl-es-3_00.compiler.utf8-function_vert
piglit.spec.glsl-es-3_00.compiler.utf8-used-define_vert

That said...I think the tests are actually working.  It looks like glcpp
printing the bogus character in error messages is making Piglit's output
parsing explode.

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