[Bug 89064] [radeonsi] [bisected] reaction-game crashes with GLSL compiler error
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jan 3 04:48:51 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=89064
--- Comment #7 from Kenneth Graunke <kenneth at whitecape.org> ---
Yeah, they definitely got lost in time. A while back someone pointed them out
and I rebased them...I just rebased them again:
https://cgit.freedesktop.org/~kwg/mesa/log/?h=cworth-glcpp-charset-2017
I ran them through shader-db and the various CTSes with no problems. I hit
some Piglit regressions:
piglit.spec.glsl-es-3_00.compiler.utf8-identifier_vert
piglit.spec.glsl-es-3_00.compiler.utf8-function_vert
piglit.spec.glsl-es-3_00.compiler.utf8-used-define_vert
That said...I think the tests are actually working. It looks like glcpp
printing the bogus character in error messages is making Piglit's output
parsing explode.
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