[Bug 99477] [Master of Orion] Shader compile error: no matching function for call to `texture2DLod(sampler2D, vec2, float)';

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jan 20 23:09:16 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=99477

Andreas Schultes <andreas.schultes at googlemail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |NEEDINFO

--- Comment #4 from Andreas Schultes <andreas.schultes at googlemail.com> ---
Thanks, I did a new run with apitrace and the shader compile error didn't
appear. This could be a missing #version 130. But still rendering errors in the
game. I'll do further investigations. I think this bug could be closed. On the
first apitrace with the error there was a GL state of a GLSL version, which
says it is 130. I'll check that tomorrow.

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