[Bug 99617] [wine] Rendering error in Freelancer
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jan 31 14:36:56 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=99617
Bug ID: 99617
Summary: [wine] Rendering error in Freelancer
Product: Mesa
Version: 13.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: intel-3d-bugs at lists.freedesktop.org
Reporter: adam at aphirst.karoo.co.uk
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 129255
--> https://bugs.freedesktop.org/attachment.cgi?id=129255&action=edit
The background texture for the Nav Map spreads the entire screen, which is
actually supposed to have your current 3D environment visible outside it.
I will reproduce here the important details of this bug, which I have already
posted at https://bugs.wine-staging.com/show_bug.cgi?id=494 and at
https://bugs.winehq.org/show_bug.cgi?id=40336 . I have been recommended to open
a mesa bug by several members of the wine community.
---
A feature of the HUD in this game is the "NavMap", a navigation map which
overlays onto the current gameplay and displays a map either of the current
star-system, or of the whole galactic sector, and with some additional relevant
information.
This HUD, like the other gameplay menu-elements, is supposed to simply overlay
onto the screen, being transparent/translucent on the outside. Indeed, one can
also interact with some game/menu elements outside said window even if it is
currently displayed.
However, the observed behaviour (attached) for the "NavMap" is that the
background texture for the "map" portion, a texture of a star-scape, is instead
displayed across the entire screen. The user can still interact with the (now
invisible!) objects behind the texture. Some text in the NavMap window is also
obscured.
This behaviour occurs on a clean install of the game, with the official 1.1
patch, and with Jason's Extended Patch 1.20; also on just the Demo version of
the game.
http://dl.4players.de/f1/freelancer/freelancer_demo.exe
---
I decided to run apitrace trace wine /path/to/Freelancer.exe and do as little
as possible to reproduce the error:
* click through a "GPU not recognised" dialog
* Load Game from main menu
* (saved game was on a planet), watch the Planet "scenescape" animation
* Click "NavMap" icon
* see NavMap with 'excess' border
* Exit game by Alt+F4
The resulting file was rather large (I think about 170MB), but I uploaded it to
Dropbox. I hope it's useful.
https://dl.dropboxusercontent.com/u/3219541/logs/wine-preloader.trace
---
mesa 13.0.3-1
wine-staging 2.0-1
linux-ck-ivybridge 4.9.6-1
xf86-video-intel 1:2.99.917+747+g028c946d-1
Hardware is here an i7-3520M with just the Intel (4000?) graphics.
Apologies in advance if I have erroneously categorised this report.
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