[Bug 100092] Assertion failed: size_log2 <= ANV_MAX_STATE_SIZE_LOG2 While compiling large compute shader

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Mar 7 03:13:09 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=100092

--- Comment #3 from Forrest Reiling <freiling at google.com> ---
Thanks Jason! 

Just out of curiosity does this mean that we should generally avoid large 
local arrays in compute shaders? I asked the guy that wrote that shader and he
said that making depths shared on NVIDIA made it 2x slower. If you want more
info I can put you in contact with him directly.

Thanks again,


Forrest

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