[Bug 100092] Assertion failed: size_log2 <= ANV_MAX_STATE_SIZE_LOG2 While compiling large compute shader
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Mar 7 03:13:09 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=100092
--- Comment #3 from Forrest Reiling <freiling at google.com> ---
Thanks Jason!
Just out of curiosity does this mean that we should generally avoid large
local arrays in compute shaders? I asked the guy that wrote that shader and he
said that making depths shared on NVIDIA made it 2x slower. If you want more
info I can put you in contact with him directly.
Thanks again,
Forrest
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