[Bug 100134] Decreasing for loops over shared arrays hang the GPU (GEN9)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Mar 15 17:25:27 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=100134
Jason Ekstrand <jason at jlekstrand.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |NOTOURBUG
--- Comment #1 from Jason Ekstrand <jason at jlekstrand.net> ---
(In reply to Forrest Reiling from comment #0)
> Created attachment 130135 [details]
> Offending SPIR-V
>
> We have a very simple glsl compute shader which hangs gen9
>
> #version 450
> #extension GL_ARB_separate_shader_objects : enable
>
> shared int roi[8];
>
> void main() {
> for (uint i = 7; i >= 0; i--) {
If you made this a signed integer, it would properly go below 0 and the loop
would terminate. :-)
> roi[i] = 1;
> }
> }
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