[Bug 100274] LunarG Vulkan smoke test fragement shader compiling issue
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Mar 19 02:06:09 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=100274
Jason Ekstrand <jason at jlekstrand.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEEDINFO |RESOLVED
Resolution|--- |NOTOURBUG
--- Comment #3 from Jason Ekstrand <jason at jlekstrand.net> ---
As I suspected the %color input variable isn't decorated with a location. If
you edit the GLSL for both fragment and vertex shaders to make sure it had a
location on both sides of the interface, that should fix it.
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