[Bug 100274] LunarG Vulkan smoke test fragement shader compiling issue

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Mar 19 02:06:09 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=100274

Jason Ekstrand <jason at jlekstrand.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEEDINFO                    |RESOLVED
         Resolution|---                         |NOTOURBUG

--- Comment #3 from Jason Ekstrand <jason at jlekstrand.net> ---
As I suspected the %color input variable isn't decorated with a location.  If
you edit the GLSL for both fragment and vertex shaders to make sure it had a
location on both sides of the interface, that should fix it.

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