[Bug 100303] Adding a single, meaningless if-else to a shader source leads to different image

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Mar 22 01:04:30 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=100303

Samuel Pitoiset <samuel.pitoiset at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
          Component|Drivers/Gallium/radeonsi    |glsl-compiler
         QA Contact|dri-devel at lists.freedesktop |intel-3d-bugs at lists.freedes
                   |.org                        |ktop.org
           Assignee|dri-devel at lists.freedesktop |mesa-dev at lists.freedesktop.
                   |.org                        |org

--- Comment #1 from Samuel Pitoiset <samuel.pitoiset at gmail.com> ---
Hi Hugues, thanks for reporting this.

Reassigned to glsl-compiler because this can be reproduced with Nouveau and
llvmpipe.

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