[Bug 101004] Line has wrong coordinates when viewport width is reduced
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu May 11 13:26:38 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=101004
Bug ID: 101004
Summary: Line has wrong coordinates when viewport width is
reduced
Product: Mesa
Version: 13.0
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: intel-3d-bugs at lists.freedesktop.org
Reporter: b7.10110111 at gmail.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 131315
--> https://bugs.freedesktop.org/attachment.cgi?id=131315&action=edit
Test program
The attached test program draws a line. Its endpoint positions appear different
between i965 driver and llvmpipe. In program's initial state, the bug is
triggered. You can toggle the bug by pressing a key.
The bug triggers when glViewport is called with a width less than window width
(namely, 0.6*windowWidth in the test).
glxinfo reports:
OpenGL renderer string: Mesa DRI Intel(R) Haswell Server
OpenGL version string: 3.0 Mesa 13.0.6 (git-fcef88d)
Video controller from lspci:
Intel Corporation Xeon E3-1200 v3 Processor Integrated Graphics Controller (rev
06)
CPU name from /proc/cpuinfo:
Intel(R) Xeon(R) CPU E3-1226 v3 @ 3.30GHz
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20170511/829c2ad7/attachment.html>
More information about the intel-3d-bugs
mailing list