[Bug 103616] Increased difference from reference image in shaders
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Nov 8 08:00:53 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=103616
Bug ID: 103616
Summary: Increased difference from reference image in shaders
Product: Mesa
Version: 17.2
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: intel-3d-bugs at lists.freedesktop.org
Reporter: b7.10110111 at gmail.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
After commit 4009a9ead490ef1718e6fa83141aa086a43cd901 (found by git-bisect,
double-checked by git-revert) I get two failures of the integration_test in
precomputed_atmospheric_scattering demo [1]. The tests there compare reference
CPU-generated image with the one generated with GLSL code, checking that PSNR
is high enough. Before the above commit they all passed. Now the tests failing
are:
47 is not less than 46.7812
[ FAIL ] ModelTest RadianceSeparateTextures
46 is not less than 45.6379
[ FAIL ] ModelTest RadianceCombineTextures
I tested on Xeon E3-1226 v3 built-in GPU, as well as on Core i7-4765T built-in
GPU, with the exact same results.
I'm not sure if this is an expected decrease in precision, but it seems strange
to me: from the commit message I get that the code transformation introduced
should be equivalent. Apparently it's not, or there may be a bug somewhere.
[1]: https://github.com/ebruneton/precomputed_atmospheric_scattering
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