[Bug 103955] Using array in structure results in wrong GLSL compilation output
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Nov 29 03:03:30 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=103955
Ian Romanick <idr at freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
--- Comment #4 from Ian Romanick <idr at freedesktop.org> ---
(In reply to Ilia Mirkin from comment #3)
> (expression vec3 * (record_ref (var_ref u_s) color)
> (array_ref (record_ref (var_ref u_s) arr) (constant int (0)))
> )
This should be fine. For a bunch of things we allow mixing scalars and either
vectors or matrices. The shader_runner test passes on i965, so maybe the
problem is in st_glsl_to_tgsi?
(In reply to Younghun Jang from comment #0)
> I wanted to know if this bug is hardware related.
What hardware were you running on? The output of 'glxinfo | grep "OpenGL
renderer string"' would help.
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