[Bug 102678] gl_BaseVertex should always be zero when the draw command has no <basevertex> parameter

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 10 17:54:57 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=102678

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Assignee|intel-3d-bugs at lists.freedes |apuentes at igalia.com
                   |ktop.org                    |
             Status|NEW                         |ASSIGNED

--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
I believe Antia is working on a fix.

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