[Bug 102678] gl_BaseVertex should always be zero when the draw command has no <basevertex> parameter
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Oct 10 17:54:57 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=102678
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Assignee|intel-3d-bugs at lists.freedes |apuentes at igalia.com
|ktop.org |
Status|NEW |ASSIGNED
--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
I believe Antia is working on a fix.
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