[Bug 100650] texelFetch should always perform sRGB decode
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Oct 13 00:24:57 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=100650
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|ASSIGNED |RESOLVED
--- Comment #9 from Kenneth Graunke <kenneth at whitecape.org> ---
Fixed by
commit cb9a4ae6c00245398aa63644bf6ab4f1b09050fa
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Sat Sep 9 00:20:26 2017 -0700
i965: Ignore GL_SKIP_DECODE_EXT for textures accessed via texelFetch().
Thanks to Nicolai and Jason for reviewing.
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20171013/fabcd162/attachment-0001.html>
More information about the intel-3d-bugs
mailing list