[Bug 103322] i965: dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23 takes 3m22s to compile
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Oct 19 17:26:14 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=103322
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|ASSIGNED |RESOLVED
--- Comment #7 from Kenneth Graunke <kenneth at whitecape.org> ---
Fixed by:
commit 68f69ebdccca16246bafd86e86ed80fab369009b
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Tue Oct 17 23:19:20 2017 -0700
i965: Use is_scheduling_barrier instead of schedule_node::is_barrier.
Commit a73116ecc60414ade89802150b tried to make add_barrier_deps()
walk to the next barrier, and stop. To accomplish that, it added an
is_barrier flag. Unfortunately, this only works half of the time.
The issue is that add_barrier_deps() walks both backward (to the
previous barrier), and forward (to the next barrier). It also sets
is_barrier. Assuming that we're processing instructions in forward
order, this means that is_barrier will be set for previous instructions,
but not future ones. So we'll never see it, and walk further than we
need to.
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23
now compiles its shaders in 3.6 seconds instead of 3.3 minutes.
Reviewed-by: Matt Turner <mattst88 at gmail.com>
Tested-by: Pallavi G <pallavi.g at intel.com>
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