[Bug 103485] GPU HANG: ecode 7:0:0x87d3bffa, in java [2730], reason: Hang on render ring, action: reset

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 31 17:45:39 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=103485

Elizabeth <elizabethx.de.la.torre.mena at intel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
      i915 platform|                            |HSW
          Component|DRM/Intel                   |Drivers/DRI/i965
            Version|XOrg git                    |unspecified
         QA Contact|intel-gfx-bugs at lists.freede |intel-3d-bugs at lists.freedes
                   |sktop.org                   |ktop.org
            Product|DRI                         |Mesa
      i915 features|                            |GPU hang
           Assignee|intel-gfx-bugs at lists.freede |intel-3d-bugs at lists.freedes
                   |sktop.org                   |ktop.org

--- Comment #3 from Elizabeth <elizabethx.de.la.torre.mena at intel.com> ---
Hello, this seems a mesa bug, reassigning. If possible, please install a more
recent kernel to be able to get more information from error state, also which
version of Mesa are you using?? Thank you.

>From error state: 
    ...
    ERROR: 0x00000101
    TLB page fault error (GTT entry not valid)
    Cacheline containing a PD was marked as invalid
    ...

render command stream:
  START: 0x00001000
  HEAD:  0x97410c68 [0x00010c00]
    head = 0x00010c68, wraps = 1210
  TAIL:  0x00010d30 [0x00010c88, 0x00010c98]
  CTL:   0x0001f001
    len=131072, enabled
  MODE:  0x00004000
  HWS:   0x7fff0000
  ACTHD: 0x00000000 97410c68
    at ring: 0x00000000
  IPEIR: 0x00000000
  IPEHR: 0x780c0000
  INSTDONE: 0xffdfbffa
    busy: SVG
    busy: VS
  SC_INSTDONE: 0xfffffffe
  SAMPLER_INSTDONE[0][0]: 0xffffffff
  ROW_INSTDONE[0][0]: 0xffffffff
  batch: [0x00000000_096f5000, 0x00000000_096f9000]
  BBADDR: 0x00000000_096f4d90
  BB_STATE: 0x00000000
  INSTPS: 0x00000500
  INSTPM: 0x00006080
  FADDR: 0x00000000 00011c68
  RC PSMI: 0x00000010
  FAULT_REG: 0x000000c5
    Valid
    Unloaded PD Fault (PPGTT)
    Address 0x00000000
    Source ID 24
  SYNC_0: 0x00000000
  SYNC_1: 0x00000000
  SYNC_2: 0x00000000
  GFX_MODE: 0x00002a00
  PP_DIR_BASE: 0x7fdf0000
  seqno: 0x00563817
  last_seqno: 0x0056381b
  waiting: yes
  ring->head: 0x0001a288
  ring->tail: 0x00010d30
  hangcheck: hung [42]

>From batch:
...
0x096f52c0:      0x78090003: 3DSTATE_VERTEX_ELEMENTS
0x096f52c4:      0x02850000:    buffer 0: valid, type 0x0085, src offset 0x0000
bytes
0x096f52c8:      0x11230000:    (X, Y, 0.0, 1.0), dst offset 0x00 bytes
0x096f52cc:      0x0200000c:    buffer 0: valid, type 0x0000, src offset 0x000c
bytes
0x096f52d0:      0x11110000:    (X, Y, Z, W), dst offset 0x00 bytes
0x096f52d4:      0x780c0000: 3D UNKNOWN: 3d_965 opcode = 0x780c
0x096f52d8:      0x00000000: MI_NOOP
0x096f52dc:      0x7b000005: 3DPRIMITIVE: 
0x096f52e0:      0x00000006:    tri fan sequential
0x096f52e4:      0x00000004:    vertex count
0x096f52e8:      0x00000000:    start vertex
0x096f52ec:      0x00000001:    instance count
0x096f52f0:      0x00000000:    start instance
0x096f52f4:      0x00000000:    index bias
...

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