[Bug 86140] [BYT, HSW, BDW] SynMark2_v6_0_0_OglDrvShComp performance reduced ~60%

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Sep 8 07:42:46 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=86140

Eero Tamminen <eero.t.tamminen at intel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |WONTFIX

--- Comment #10 from Eero Tamminen <eero.t.tamminen at intel.com> ---
I'm closing this bug as WONTFIX as it's obsolete.

* There have been lot of additional shader optimizations which have slowed down
shader compilation more
* Loop unrolling has moved from GLSL to NIR, which sped it up a lot, *and* made
the attached profiling data invalid
* After that there have been additional additional speedups too
* We've switched from SynMark v6 to v7, which made the tests included into this
composite test heavier

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