[Bug 86140] [BYT, HSW, BDW] SynMark2_v6_0_0_OglDrvShComp performance reduced ~60%
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Sep 8 07:42:46 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=86140
Eero Tamminen <eero.t.tamminen at intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |WONTFIX
--- Comment #10 from Eero Tamminen <eero.t.tamminen at intel.com> ---
I'm closing this bug as WONTFIX as it's obsolete.
* There have been lot of additional shader optimizations which have slowed down
shader compilation more
* Loop unrolling has moved from GLSL to NIR, which sped it up a lot, *and* made
the attached profiling data invalid
* After that there have been additional additional speedups too
* We've switched from SynMark v6 to v7, which made the tests included into this
composite test heavier
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