[Bug 74092] way to force glsl compiler to use specific glsl version? (e.g. for shaders with no #version)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Apr 12 11:10:46 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=74092
Timothy Arceri <t_arceri at yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEEDINFO |RESOLVED
--- Comment #3 from Timothy Arceri <t_arceri at yahoo.com.au> ---
(In reply to Christoph Haag from comment #2)
> For gallium drivers it actually does what I want. But I did not find it with
> google (14 results...) and of course I neglected looking into driconf.
>
> Could it be added to http://www.mesa3d.org/envvars.html? (it does seem to
> work as a variable with force_glsl_version=130)
>
> If this was added to i965 I would be completely happy.
>
> And if the compiler behaves differently for different drivers, would it be
> possible to make mesa/src/glsl/glsl_compiler work with DRI_PRIME too?
The release notes say this was added to i965 in 13.0.6 so closing.
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