[Bug 106123] draw does not work in a simple example
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Apr 18 10:45:17 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106123
Denis <denys.kostin at globallogic.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
--- Comment #1 from Denis <denys.kostin at globallogic.com> ---
Your variant:
GLubyte pixels_4[128 * 128 * 4];
glReadPixels(0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, &pixels_4[0]);
FILE *outputFile_4 = fopen("result_4.rgba", "a");
fprintf(outputFile_4, "%s\n", (char *)(pixels_4));
fclose(outputFile_4);
Proposed variant:
GLubyte pixels_4[128 * 128 * 4];
glReadPixels(0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, &pixels_4[0]);
FILE *outputFile_4 = fopen("result_4.rgba", "a");
//fprintf(outputFile_4, "%s\n", (char *)(pixels_4));
fwrite( pixels_4, sizeof pixels_4[0], sizeof(pixels_4)/sizeof(pixels_4[0]),
outputFile_4 );
fclose(outputFile_4);
In all of these files after changing the code (as I pasted higher) - was
written repeated values of 00 00 00 FF. Each file has the same size - 65536 B.
In your variant each time should contain only 0A "\n" because first byte of
pixels_N contains 00.
Are you sure that output for Nvidia had correct (expected) values??
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