[Bug 94219] Geom shader crash with lot of inputs

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Apr 24 13:46:01 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=94219

--- Comment #3 from Sergii Romantsov <sergii.romantsov at globallogic.com> ---
Can't reproduce crash on KBL.

-----
System:    Host: sergiiromantsov-HP-ZBook-14u-G4 Kernel: 4.13.0-38-generic
x86_64 (64 bit gcc: 5.4.0)
           Desktop: Unity 7.4.5 (Gtk 3.18.9-1ubuntu3.3) Distro: Ubuntu 16.04
xenial
CPU:       Dual core Intel Core i7-7500U (-HT-MCP-) cache: 4096 KB
           flags: (lm nx sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx) bmips: 11616
           clock speeds: max: 3500 MHz 1: 800 MHz 2: 800 MHz 3: 800 MHz 4: 800
MHz
Graphics:  Card-1: Intel Device 5916 bus-ID: 00:02.0
           Card-2: Advanced Micro Devices [AMD/ATI] Opal XT [Radeon R7 M265]
bus-ID: 03:00.0
           Display Server: X.Org 1.19.5 drivers: ati,radeon (unloaded:
fbdev,vesa) Resolution: 1920x1080 at 60.00hz
           GLX Renderer: Mesa DRI Intel HD Graphics 620 (Kaby Lake GT2)
           GLX Version: 3.0 Mesa 18.2.0-devel (git-c2e159d050) Direct
Rendering: Yes
-----

Used attached test-file for /bin/shader_runner (with and without
LIBGL_ALWAYS_SOFTWARE=y).
Test fails but crash wasn't observed.

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