[Bug 94219] Geom shader crash with lot of inputs
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Apr 24 13:46:01 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=94219
--- Comment #3 from Sergii Romantsov <sergii.romantsov at globallogic.com> ---
Can't reproduce crash on KBL.
-----
System: Host: sergiiromantsov-HP-ZBook-14u-G4 Kernel: 4.13.0-38-generic
x86_64 (64 bit gcc: 5.4.0)
Desktop: Unity 7.4.5 (Gtk 3.18.9-1ubuntu3.3) Distro: Ubuntu 16.04
xenial
CPU: Dual core Intel Core i7-7500U (-HT-MCP-) cache: 4096 KB
flags: (lm nx sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx) bmips: 11616
clock speeds: max: 3500 MHz 1: 800 MHz 2: 800 MHz 3: 800 MHz 4: 800
MHz
Graphics: Card-1: Intel Device 5916 bus-ID: 00:02.0
Card-2: Advanced Micro Devices [AMD/ATI] Opal XT [Radeon R7 M265]
bus-ID: 03:00.0
Display Server: X.Org 1.19.5 drivers: ati,radeon (unloaded:
fbdev,vesa) Resolution: 1920x1080 at 60.00hz
GLX Renderer: Mesa DRI Intel HD Graphics 620 (Kaby Lake GT2)
GLX Version: 3.0 Mesa 18.2.0-devel (git-c2e159d050) Direct
Rendering: Yes
-----
Used attached test-file for /bin/shader_runner (with and without
LIBGL_ALWAYS_SOFTWARE=y).
Test fails but crash wasn't observed.
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20180424/6dec5e28/attachment.html>
More information about the intel-3d-bugs
mailing list