[Bug 107772] Mesa preprocessor matches if(def)s & endifs incorrectly
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Aug 31 16:00:25 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107772
Ian Romanick <idr at freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
--- Comment #3 from Ian Romanick <idr at freedesktop.org> ---
(In reply to Ian Romanick from comment #1)
> I'll add a piglit test for this. I cut-and-paste that code into a shader
> (and did 's/[[]ERROR]: [0-9]*: //'), and I get:
>
> Failed to compile vertex shader bad.vert: 0:30(1): error: syntax error,
> unexpected $end
Which I now realized is due to the shader being empty after preprocessing.
With the test case below, I cannot reproduce this issue. I tried a couple
similar things. Eero: Can you provide a small case that reproduces this?
#version 400 core
#define SV_30 1
#define highp
#define mediump
#define lowp
#define TYPE_vertex
#define DO_EMISSIVE_AND_AMBIENT 0
#define NUM_COLORS 64
#define NUM_LIGHTS 16
#ifdef TYPE_fragment
#if !DO_EMISSIVE_AND_AMBIENT
#define DO_LOOP_ITERATION(i)
#define DO_2_LOOP_ITERATIONS(i)
#define DO_4_LOOP_ITERATIONS(i)
#define DO_6_LOOP_ITERATIONS(i)
#define DO_8_LOOP_ITERATIONS(i)
#define DO_16_LOOP_ITERATIONS(i)
#endif
#if !DO_EMISSIVE_AND_AMBIENT
#endif
#if DO_EMISSIVE_AND_AMBIENT
#else
#endif
#endif
#ifdef TYPE_vertex
#if !DO_EMISSIVE_AND_AMBIENT
#endif
#if !DO_EMISSIVE_AND_AMBIENT
#endif
#endif
void main()
{
}
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