[Bug 107772] Mesa preprocessor matches if(def)s & endifs incorrectly

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Aug 31 16:27:59 UTC 2018


--- Comment #4 from Eero Tamminen <eero.t.tamminen at intel.com> ---
That shader is in internal shader-db as "4.shader_test".

(All GfxBench shaders are a bit weird, the same shader contains both vertex &
fragment shader code and it uses define & ifdef so that pre-processor extracts
correct code for give shader stage for the compiler.)

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