[Bug 107772] Mesa preprocessor matches if(def)s & endifs incorrectly
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Aug 31 16:27:59 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107772
--- Comment #4 from Eero Tamminen <eero.t.tamminen at intel.com> ---
That shader is in internal shader-db as "4.shader_test".
(All GfxBench shaders are a bit weird, the same shader contains both vertex &
fragment shader code and it uses define & ifdef so that pre-processor extracts
correct code for give shader stage for the compiler.)
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