[Bug 109020] i915 [drm]: GPU hang in dxvk in wine-4.0-rc1

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Dec 22 11:11:26 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=109020

--- Comment #18 from Nikolay Borodin <monsterovich at gmail.com> ---
(In reply to Lionel Landwerlin from comment #17)
> (In reply to Nikolay Borodin from comment #16)
> > (In reply to Lionel Landwerlin from comment #14)
> > > (In reply to Nikolay Borodin from comment #13)
> > > > (In reply to Lionel Landwerlin from comment #10)
> > > > > I would like to see if I can reproduce to test a potential fix.
> > > > > Unfortunately using Mesa 19.0.0-devel I'm running into a warning the
> > > > > prevents me from running the game : "DX11 feature level 10.0 is required to
> > > > > run the engine"
> > > > > 
> > > > > Can you share the setup you're using?
> > > > > I assumed you were launching that game from Steam.
> > > > 
> > > > Btw, can I test this potential fix too?
> > > 
> > > Sure, if you can just cherry pick that commit for Mesa :
> > > https://github.com/djdeath/mesa/commit/
> > > 02da2df87f59ac784117727d986a40df173df0ae
> > > 
> > > Unfortunately I haven't managed to compile a newer version of proton
> > > (including the right version of wine & dxvk) that actually manages to start
> > > the game yet.
> > 
> > The crash is still present:
> > 
> > https://bugs.freedesktop.org/attachment.cgi?id=142839
> > 
> > I did these commands:
> > 
> > export LIBGL_DRIVERS_PATH=/home/monsterovich/Distfiles/compile/mesa/lib
> > export LD_LIBRARY_PATH=/home/monsterovich/Distfiles/compile/mesa/lib
> > 
> > glxinfo reported that valid driver is loaded.
> > 
> > OpenGL version string: 3.0 Mesa 19.0.0-devel (git-cdf5e03545)
> 
> Thanks a lot for the update, that's really helpful.
> 
> Looking at the error state, I think there could be a disconnect between the
> shader and how the samplers/dataports are setup.
> Are you sure you run the game with the validation layers?
> I would expect some errors.

Are you talking about this?:

export VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_standard_validation

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