[Bug 104760] System hang when use glTexImage3D to specify a 3D texture image

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Feb 1 06:23:16 UTC 2018


Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
                 CC|                            |chris at chris-wilson.co.uk

--- Comment #9 from Kenneth Graunke <kenneth at whitecape.org> ---
This is pretty surprising...it's a whole system hang?  Or a GPU hang?

I suppose we may be allocating pages earlier, so maybe we're running out of
memory for something critical later, rather than running out of memory for the
big 3D texture...

But, it still seems pretty fishy.  Doesn't seem like this should cause lockups.

Chris, do you have any ideas?

You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20180201/5c382dec/attachment.html>

More information about the intel-3d-bugs mailing list