[Bug 105090] shader compilation leaks glsl_type instances

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Feb 14 11:55:29 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105090

Tapani Pälli <lemody at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |NOTABUG

--- Comment #1 from Tapani Pälli <lemody at gmail.com> ---
Since this is EGL your program should call following at the very end:

eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(egl_dpy);

This will cleanup all the resources properly, as per spec glDeleteShader,
glDeleteProgram only marks shader for deletion but does not actually delete it
right away.

However for a server application, there actually exists bug #104884 which is
related to these very same resources as well.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20180214/ca130569/attachment.html>


More information about the intel-3d-bugs mailing list