[Bug 105090] shader compilation leaks glsl_type instances

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Feb 14 11:55:29 UTC 2018


Tapani Pälli <lemody at gmail.com> changed:

           What    |Removed                     |Added
             Status|NEW                         |RESOLVED
         Resolution|---                         |NOTABUG

--- Comment #1 from Tapani Pälli <lemody at gmail.com> ---
Since this is EGL your program should call following at the very end:


This will cleanup all the resources properly, as per spec glDeleteShader,
glDeleteProgram only marks shader for deletion but does not actually delete it
right away.

However for a server application, there actually exists bug #104884 which is
related to these very same resources as well.

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