[Bug 105271] WebGL2 shader crashes i965_dri.so 17.3.3

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Feb 28 04:57:32 UTC 2018


Timothy Arceri <t_arceri at yahoo.com.au> changed:

           What    |Removed                     |Added
             Status|ASSIGNED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #8 from Timothy Arceri <t_arceri at yahoo.com.au> ---
Should be fixed by:

commit 0c1f37cc2d8555223ade73b244a3ee374be8d9cd
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date:   Wed Feb 28 14:33:55 2018 +1100

    nir: fix interger divide by zero crash during constant folding

    From the GLSL 4.60 spec Section 5.9 (Expressions):

       "Dividing by zero does not cause an exception but does result in
        an unspecified value."

    Fixes: 89285e4d47a6 "nir: add new constant folding infrastructure"

    Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105271

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